Dungeons

See Also:

Wikia:

Wikidot.com:

Dragon Trial Points:

Defeating mobs (bonus mobs give double points):

Stage 1: 44
Stage 2: 47
Stage 3: 55
Stage 4: 99
Stage 5: 201

Clearing all mobs:

Stage 1: 500
Stage 2: 700
Stage 3: 800
Stage 4: 1,500
Stage 5: 2,500

Completing stages:

Stage 1: 500
Stage 2: 500
Stage 3: 500
Stage 4: 1,000

Completing missions:

Stage 1
Mission 1: 600
Mission 2: 700
Mission 3: 800
Stage 2
Mission 1: 600
Mission 2: 700
Mission 3: 800
Stage 3
Mission 1: 600
Mission 2: 700
Mission 3: 900
Stage 4
Mission 1: 700
Mission 2: 900
Mission 3: 1,000
Stage 5
Mission 1: 1,500
Mission 2: 1,500
Mission 3: 1,500
Mission 4: 1,500

Indi’s:

indi-list

Olympus Tower:

Olympus Tower is a set of individual dungeons that can be started from the Olympus Tower button on the right side of the user interface.

They can be run daily and [some] are excellent for getting gold, experience and loot. Olympus Tower is not accessible from reset time and 1 hour after; there are no mobs between reset time to Reset +1. Olympus Tower dungeons do not count for Dungeon Points.

Hot Floors:

Each day [available right after Reset +1], two floors will be chosen as that day’s “HOT” floors [same pattern each week]. These floors will have higher drop rates and give [slightly] more experience, and give double the reward boxes [“Rewards”].

Olympus Tower I – Monster Mop-Up (Warrior):

This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is very good, even at higher levels.

Tip: mob groups with a boss (Werewolf King Faheros or Chironia) give more EXP than those without a boss.

Additional mob groups never join the one you are fighting in OT I.

Olympus Tower II – Pawn of Death (Warrior):

  • Minimum Level: 80
  • Entrance Fee: 1,000,000 gold
  • Rewards: Pandora’s Box x1 [x2 HOT]
  • Loot: Gold, Freezing Equipment Boxes
  • Bosses: 1 and 2 Mini-Bosses
  • Formation: ALL
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

In this dungeon, you have to clear the field by killing all 14 mob groups before time expires. Experience is low at higher levels.

Monsters range from level 100 to 110:

  • Boss: Crazy Shot’s Cube Complex (Warrior)
  • Mini-Boss: Crazy Shot’s Ancient Cube (Warrior)
  • Crazy Shot’s Soul Cube (Warrior)
  • Crazy Shot’s Low Grade Cube (Warrior)
  • Crazy Shot’s Middle Grade Cube (Warrior)

Warning [like all indi’s]: you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the reward boxes.

Olympus Tower III – Immortal Pawn (Warrior):

  • Minimum Level: 100
  • Entrance Fee: 5,000,000 gold
  • Rewards: Pandora’s Box x2 [x4 HOT]
  • Loot: Gold, Evil Equipment Boxes
  • Bosses: 1 and 3 Mini-Bosses
  • Formation: Main + 5 mercenaries
  • Time Limit: 20 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

In this dungeon, you have to clear the field by killing all 4 mob groups before time expires. Experience is low at higher levels. Each round that you don’t kill a boss or mini-boss, all mobs you killed in his formation resurrect [into a different mob-type].

Monsters range from level 120 to 130:

  • Boss: Doomed Odysseus (Warrior) Lv. 130
  • Mini-Boss: Immortal Deiphobus (Warrior) Lv. 130
  • Mini-Boss: Doomed Hector (Warrior) Lv. 130
  • Mini-Boss: Doomed Paris (Warrior) Lv. 130
  • Immortal Kerisman (Warrior) Lv. 120/125
  • Immortal Tombakman (Warrior) Lv. 120/125
  • Immortal Bowman (Warrior) Lv. 120/125

The non-boss mobs are level 120 when grouped with mini-bosses and 125 when grouped with the boss.

Warning [like all indi’s]: you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the reward boxes.

Olympus Tower IV – Sealed Sanctum (Warrior):

  • Minimum Level: 110
  • Recommended Level: 130
  • Entrance Fee: 10,000,000 gold
  • Rewards: Pandora’s Box x2 [x4 HOT]
  • Loot: Gold
  • Bosses: 1
  • Formation: ALL
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

Olympus Tower V – Monster Mop-Up (Hero):

This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is very good, slightly less at higher levels, but still great. Monsters drop a pretty nice number of gear boxes, so make sure you loot all the dead mobs you can. This is highly recommended as a daily run for anyone over 130.

Olympus Tower VI – ??? Legend:

  • Minimum Level: 120
  • Recommended Level: 0
  • Entrance Fee: 30,000,000 gold
  • Rewards: None
  • Loot: Gold, chance at Jupiter’s Authority
  • Bosses: None
  • Formation: ALL
  • Time Limit: 5 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

Jump into this OT at the beginning of any hour, best chance is right after Reset +1.

This dungeon will most of the time be completely empty, but it spawns a small mob or a large raccoon acong that both can drop Jupiter’s Authority.

Olympus Tower VII – Hero’s Return (Warrior):

  • Minimum Level: 120
  • Recommended Level: 150
  • Entrance Fee: 50,000,000 gold
  • Rewards: None
  • Loot: Gold, chance at Jupiter’s Authority, Forgotten Scion’s Artifact
  • Bosses: Nine mercenary mini-bosses in a formation
  • Formation: ALL
  • Time Limit: 5 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

This is a single group of level 150 [mercenary-like] monsters. Fairly easy at level 150+

Olympus Tower VIII – Tough Guys (Warrior):

This OT floor was added in the Ascend the Tower! update.

Similar to a monster mop-up; avaiable to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.

These guys are aptly named. Look out for the boss’ magic. One of them can stun your entire formation.

Olympus Tower IX – Monsters’ Camaraderie (Warrior):

This is an individual dungeon that has 8 non-moving mobs of 9 160, 165, and 170 level monsters and a mini-boss.

Olympus Tower X – Monster Mop-Up (Legend):

The best place for experience. Monsters are strong and box drop rate is decent enough to cover your entrance fee. Recommended to run every day for good drops and experience.

Olympus Tower XI – Immortal Pawn (Hero):

  • Minimum Level: 150
  • Recommended Level: 170
  • Entrance Fee: 300,000,000 gold
  • Rewards: Pandora’s Shining Box x2 [x4 HOT]
  • Loot: Gold, chance at Jupiter’s Authority, chance at Pandora’s Shining Box
  • Bosses: 1and 3 Mini-Bosses
  • Formation: Main + 5 mercenaries
  • Time Limit: 20 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

In this dungeon, you have to clear the field by killing all 4 mob groups before time expires. Experience is low at higher levels. Each round that you don’t kill a boss or mini-boss, all mobs you killed in his formation resurrect [into a different mob-type].

Olympus Tower XII – Hero’s Return (Hero):

This is a single group of level 170 [mercenary] mini-bosses.. They are quite tough.

Olympus Tower XIII – Tough Guys (Warrior):

Similar to a monster mop-up; avaiable to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.

These guys are aptly named. Look out for the boss’ magic. One of them can stun your entire formation.

Olympus Tower XIV – Sealed Sanctum (Hero):

  • Minimum Level: 155
  • Recommended Level: 175
  • Entrance Fee: 900,000,000 gold
  • Rewards: Pandora’s Shining Box x4 [x8 HOT]
  • Loot: Gold, Minotaur boss drops either three 1.5b [one character] EXP books, or three 300m [full form] EXP books
  • Bosses: One Minotaur boss with two forms. The first form AoE’s and it [the Area of Effect] continues to DOT [damage over time/turn], for at least two more turns. The second form has a passive that reflects all physical damage when attacked [like Avalon’s Merlin boss “Reflect” effect, but only for physical damage].
  • Formation: ALL
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

Olympus Tower XV – Monsters’ Camaraderie (Hero):

  • Minimum Level: 155
  • Recommended Level: 175
  • Entrance Fee: 1,200,000,000 gold
  • Rewards: Pandora’s Shining Box x4 [x8 HOT]
  • Loot: Gold, chance at Jupiter’s Authority, chance at Pandora’s Shining Box
  • Bosses: One fairly rough mini boss in the center of the room, with a nasty Light Slash
  • Formation: ALL
  • Time Limit: 30 minutes
  • Cooldown (CD): resets daily (6 AM Server time (Pacific time))

TBS:

TBS Guides [besides Africa & Raids]

Name Lv Reward EXP Rating Remarks
Scouting Party 50 6x10s 0.50 1 Only 1 trick to know
Base Defense 60 8x10s 0.67 2 summon portal, rest easy
Rakrian Kuti’s Rebellion 75 2x20s 8.17 1 One semi-critical spot
Fortress Assault 80 12x10s 4.00 4 Super easy
Call To Arms 85 4x20s 12.11 0 Super easy
Warrior’s Honor 90 6x20s 6.50 4 Easy if you do it right
Battle Of Changban 90 3x20s 11.11 4 Suicidal NPC on your side
Sumpah Palapa 95 6x20s 16.83 0 Super easy
Saving A Dou 95 6x20s 12.22 3 Straight-forward
Eight Gates 100 9x20s 13.33 4 Squishy mobs, but many
Reversal 100 8x20s 10.44 5 moderately difficult end fight
No Safe Harbor 105 12x20s 16.30 3 Straight diagonal
Fleeing Betrayer 105 10x20s 14.81 2 Reward includes extra box
Heart Of Troy 110 12x20s 12.94 5 Full of adventure
Alishan In Ruins 110 12x20s 20.37 2 Boss can be nasty
Black Forest Depot 112 4x10g 20.00 4 Easy boss
Reclaiming Alishan 115 6x10g 24.07 4 Easy boss
Enemy Advisor 115 6x10g 23.70 4 Guard your NPC properly
Goddess’ Rage 115 9x10g 22.22 7 Very easy to duo
Saving Helen 115 8x10g 17.78 6 Not easy for musicians
Troy’s Last Battle 115 18x10g 29.63 8 For lvl 115, impossible to solo
The Shaman Returns 120 9x10g 29.26 6 Kill speed is important here
Spy Hunt 120 9x10g 28.89 4 Only problem: summon portals
Hidden Power 120 12x10g 20.17 5 It’s all about crowd control
Scourge 122 10x10g 31.85 7 Boss hits heavily
Flamethrower 125 12x10g 33.33 5 Short. Bring phoenix / judgment scrolls
Xiao Qiao’s Escort 125 12x10g 34.81 5 Only problem is the start
Last Stand 130 20x10g 44.22 8 Kill fast
Summoning The Wind 130 15x10g 44.44 7 Normal mobs must be killed in 1 shot
White Flag 132 14x10g 51.85 4 Easy
Battle Of The Red Cliff 135 30x10g 48.15 8 Can solo it but remains difficult
Dogon Defense 136 14x20g 87.50 9 Easy
Desecration 136 10x20g 116.67 5 Easy to do it wrong
Journey Home 137 10x20g 129.63 5 Paper NPCs…
Act Of War 137 8x20g 129.63 5 Doable but nasty SP
Signs Of Antiquity 138 8x20g 142.59 3 No boss fight
Balance Restored 138 8x20g 142.59 3 Easy boss fight
Into The Spirit Realm 139 8x20g 155.56 5 Doable, bosses can be nasty
The Spirit Gods 139 12x20g 155.56 9 Difficult final phase
Revenge Of The Spirits 140 12x20g 168.52 5 Boss fight is easy
Unification 140 12x20g 168.52 5 Unique style, easy boss fight

Alternate TBS Guides
http://archatlantica.com

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