This guide is intended for the playerbase that is either new or just getting back into the game.  These players may not know what’s worth running and the dungeons that are better to avoid. Avoiding gold sinks can help the newer players to prosper in the current unforgiving market.

This is a work in progress; I will be actively editing this article.

Feel free to give your input.

Reference: Atlantica Online / Dungeons

ESSENTIAL: Have a great guild + nation for the best possible experience!


Indi Dungeons: a few tweaks to be done


  • Forbidden Abyss – profit! – as much as possible
    • Minimum Level: 90
    • Recommended Level: 100
    • Entrance Fee: Sea King’s Scale
      • market [fairly expensive]
      • NPC Pointry: 150 battle points
    • Rewards: Ethereal Light Orb x1-3
    • Loot:
      • gold
      • other trash
      • Dexterity Star Stones [I only] x30-60
    • Mob count: 357
    • Formation: Main +5
    • Time Limit: 30 minutes
    • Cooldown (CD): 20 hours

  • Arachne’s Nest – profit! – as much as possible
    • Minimum Level: 94
    • Recommended Level: 105
    • Entrance Fee: Arachne’s Web
      • market [fairly expensive]
      • NPC Pointry: 200 battle points
    • Rewards: Arachne’s Egg
    • Loot:
      • gold
      • other trash
      • Intelligence Star Stones [I only] x15-30
    • Mob count: 41
    • Formation: Main +5
    • Time Limit: 60 minutes
    • Cooldown (CD): 20 hours

  • Lerna’s Labyrinth – profit! – as much as possible
    • Minimum Level: 105
    • Recommended Level: 115
    • Entrance Fee: Hydra’s Claw
    • Rewards: Hercules’ Loot
    • Loot:
      • gold
      • other trash
      • Strength Star Stones [I only] x20-40
    • Mob count: 40
    • Formation: Main +5
    • Time Limit: 50 minutes
    • Cooldown (CD): 20 hours

  • Olympus Tower V – profit! – EXP! – daily!
    • Minimum Level: 120
    • Recommended Level: 135
    • Entrance Fee: 20,000,000 gold
    • Rewards: None
    • Loot:
    • Bosses: Roaming
    • Formation: ALL
    • Time Limit: 30 minutes
    • Cooldown (CD): resets daily (6 AM Server time (Pacific time))
    • This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is less at higher levels, but still great! Monsters drop a pretty nice number of gear boxes, so make sure you loot all the dead mobs you can. Highly recommended as a daily run for Lv 130+ players.


  • Tomb of Immortals – profit! – daily!
    • Minimum Level: 130
    • Recommended Level: 140
    • Entrance Fee: Tombkeeper’s Lantern
      • market [fixed price] @100m
    • Rewards: Immortal Gift
    • Loot:
      • gold
      • Immortal Bow [from boss]
    • Mob count: 40
    • Formation: Main +5
    • Time Limit: 30 minutes
    • Cooldown (CD): 20 hours


  • Olympus Tower VIII – profit! – EXP! – daily!
    • Minimum Level: 135
    • Recommended Level: 160
    • Entrance Fee: 100,000,000 gold
    • Rewards: None
    • Loot:
    • Bosses: two variations
    • Formation: ALL
    • Time Limit: 20 minutes
    • Cooldown (CD): resets daily (6 AM Server time (Pacific time))
    • Similar to a monster mop-up; avaiable to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee. Tons of EXP! Look out for the boss’ magic. One of them can stun your entire formation.



  • Dark Abyss [Skirmish] – profit! – daily!
    • Minimum Level: 155
    • Recommended Level: 155
    • Entrance Fee: Furious Sea King’s Wrath
      • market [fixed price] @30m
    • Rewards: Sea King’s Treasure
      • Gold Eagle Star Stones [I & II]
      • Gold Ram Star Stones [I & II]
      • Dexterity Star Stones [I & II]
      • Intelligence Star Stones [I & II]
      • Strength Star Stones [I & II]
      • Vitality Star Stones [I & II]
    • Loot:
      • gold
      • Gold Eagle Star Stones [I & II] x0-2
      • Gold Ram Star Stones [I & II] x0-2
      • Dexterity Star Stones [I & II] x2-6
      • Intelligence Star Stones [I & II] x2-6
      • Strength Star Stones [I & II] x2-6
      • Vitality Star Stones [I & II] x2-6
    • Mob count: ?
    • Formation: ALL
    • Time Open: 30 minutes
    • Cooldown (CD): 20 hours

  • Underground Temple of Life – profit! – daily!
    • Minimum Level: 160
    • Recommended Level: 160
      • prepare buffs / feasts
      • sub 5m Might forms could struggle
    • Entrance Fee: Azi Dahaka’s Shining Seal
      • market [fixed price] @50m
    • Rewards: Pot of Vitality
      • Gold Eagle Star Stones [I & II]
      • Gold Ram Star Stones [I & II]
      • Dexterity Star Stones [I & II]
      • Intelligence Star Stones [I & II]
      • Strength Star Stones [I & II]
      • Vitality Star Stones [I & II]
    • Loot:
      • gold
      • Gold Eagle Star Stones [I & II] x0-2
      • Gold Ram Star Stones [I & II] x0-2
      • Dexterity Star Stones [I & II] x2-6
      • Intelligence Star Stones [I & II] x2-6
      • Strength Star Stones [I & II] x2-6
      • Vitality Star Stones [I & II] x2-6
    • Mob count: 30
    • Formation: Main +5
    • Time Limit:
      • 15 minutes
      • 5 extra minutes per boss kill
      • 8 minutes from time defense boss
    • Cooldown (CD): 20 hours

Guild Dungeons: will add more later

  • Training Center – with guild at all opportunities
    • Recommended Level:
      • 100 for small mobs
      • 150+ for bosses [pre-5th Stage]
      • 165+ for bosses – BowMains [post-5th Stage]
    • Entrance Fee: 5000 guild points [only method]
    • Rewards: [completion of each stage]
      • 1st Stage: Common Training Supply Box x5
      • 2nd Stage: Common Training Supply Box x10
      • 3rd Stage: Common Training Supply Box x15
      • 4th Stage: Common Training Supply Box x20
      • 5th Stage: Quality Training Supply Box x15
      • 6th Stage: Quality Training Supply Box x20
      • 7th Stage: Quality Training Supply Box x25
      • 8th Stage: Quality Training Supply Box x30
      • 9th Stage: Premium Training Supply Box x25
      • 10th Stage: Premium Training Supply Box x30?
    • Loot:
      • gold
      • jackpot trash
      • Emblem of Training
      • Large Diamond [usually jackpot on]
      • Freezing Equipment Box [store in jackpot]
      • Divine Equipment Box [store in jackpot]
      • Phoenix Equipment Box [store in jackpot]
      • Dexterity Star Stones [I & II] x2-8
      • Intelligence Star Stones [I & II] x2-8
      • Strength Star Stones [I & II] x2-8
      • Vitality Star Stones [I & II] x2-8
    • Mob Count: 13,000
    • Formation: ALL
    • Time Limit: 60 minutes
    • Cooldown (CD): 20 hours

  • Revolution – with guild at all opportunities
    • Recommended Level:
      • 100 for small mobs
      • 130 for cannons
      • 140 for mini-bosses / tents
    • Entrance Fee: Operation Orders
      • Broken Cannonball x100
      • Patriot quest
      • market @10-20b
    • Rewards: Patriot’s Precious Treasure Chest x230-300
    • Loot:
    • Formation: Main +6
    • Time Limit: 60 minutes
    • Cooldown (CD): 40 hours

  • Valley of Oblivion – with guild at all opportunities

Nation Dungeons


  • Avalon – Not that great for low levels, for the exception of the reward boxes. If you do go to the ND, stay out of the higher level players’ way and allow them to join your fights. Do not enter the 2nd floor until they allow you to.
    • Recommended Level: 130
    • Entrance Fee: Avalon Key
      • 7500 guild points
      • market [usually cheap]
    • Rewards: [x1 1st floor, x1 2nd floor, x3 3rd floor]
    • Loot:
      • gold
      • other trash
      • Guardian Sheath [I / book / cannot jackpot]
      • King’s Command [I / book / cannot jackpot]
      • Sage Sword Excalibur [I / book / cannot jackpot]
      • Barrier Fragment of the Lake
      • Strength Star Stones [I & II]
    • Formation: Main +4
    • Time Limit: 120 minutes
    • Cooldown (CD): 60 hours

  • Ghost Ship of the Caribbean – with nation at all opportunities
    • Recommended Level: 100
    • Entrance Fee: Ghost Commander’s Key
      • 3000 guild points
      • market [usually cheap]
    • Rewards: Pirate King’s Secret Chest ×300
    • Loot:
      • gold
      • other trash
      • Blood Vengeance [I / book / able to jackpot]
      • Crimson Blade [I / book / able to jackpot]
      • Marauder’s Edge [I / book / able to jackpot]
      • Toxic Sword [I / book / able to jackpot]
      • Davy Jones’ Heart [Pirate quest item / last boss]
      • Dexterity Star Stones [I & II]
    • Formation: Main +6
    • Time Limit: 120 minutes
    • Cooldown (CD): 20 hours

  • Tower of Babel – with nation at all opportunities
    • Recommended Level: 100
    • Entrance Fee: Chaos Key
      • 7500 guild points
      • market [usually cheap]
    • Rewards: Astarte’s Secret Chest ×230-300
    • Loot:
      • gold
      • other trash
      • Sparta [I / book / able to jackpot]
      • War Cry [I / book / able to jackpot]
      • Strength Star Stones [I & II]
    • Formation: ALL
    • Time Limit: 60 minutes
    • Cooldown (CD): 40 hours

  • Yggdrasil’s Three Gateways – with nation at all opportunities
    • Recommended Level: 100
    • Entrance Fee: World Tree Gateway Key
      • 7000 guild points
      • market [usually cheap]
    • Rewards: Yggdrasil’s Secret Chest ×230-300
      • trash most of the time
      • Valkyrie quest items:
        • Brisingamen Fragment [x2 / x5 / x10]
        • Eagle Wing Costume
      • Valkyrie books [I & II]
      • Sealed Dragon’s Fang [+0 / +3 / +5 / +10]
      • Storm Bringer [+0 / +3 / +5 / +10]
      • Holy Metis’ Necklace
      • Skuld Model
      • Skuld Statue
      • Urd Model
      • Urd Statue
      • Verdandi Model
      • Verdandi Statue
    • Loot:
      • gold
      • other trash
      • Odin’s Chain [I / book / able to jackpot]
      • Quickening [I / book / able to jackpot]
      • Valhalla’s Sword [I / book / able to jackpot]
      • Skuld Model [from the Skuld boss]
      • Skuld Statue [from the Skuld boss]
      • Urd Model [from the Urd boss]
      • Urd Statue [from the Urd boss]
      • Verdandi Model [from the Verdandi boss]
      • Verdandi Statue [from the Verdandi boss]
      • Yggdrasil’s Secret Chest from Skuld/Urd/Verdandi
      • Intelligence Star Stones [I & II]
    • Formation: Main +6
    • Time Limit: 60 minutes
    • Cooldown (CD): 40 hours
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