Atlantica Online – Guides – Dungeons That Matter

This guide is intended for the player-base that is either new or just getting back into the game. These players may not know what’s worth running and the dungeons that are better to avoid. Avoiding gold sinks can help the newer players to prosper in the current unforgiving market.

This is a work in progress; I will be actively editing this article.
Reference: Atlantica Online / Dungeons; Feel free to give your input.
ESSENTIAL: Have a great guild + nation for the best possible experience!


Indi Dungeons:

Considering adding more, but most of these are among the best picks possible.


  • Forbidden Abyss – profit! – as much as possible
    • Minimum Level: 90
    • Recommended Level: 100
    • Entrance Fee: Sea King’s Scale
      • market [fairly expensive]
      • NPC Pointry: 150 battle points
    • Rewards: Ethereal Light Orb ×1-3
    • Loot:
      • gold
      • other trash
      • Dexterity Star Stones [I only] ×30-60
    • Mob count: 170
    • Formation: Main +5
    • Time Limit: 30 minutes
    • Cooldown (CD): 20 hours

  • Arachne’s Nest – profit! – as much as possible
    • Minimum Level: 94
    • Recommended Level: 105
    • Entrance Fee: Arachne’s Web
      • market [fairly expensive]
      • NPC Pointry: 200 battle points
    • Rewards: Arachne’s Egg
    • Loot:
      • gold
      • other trash
      • Intelligence Star Stones [I only] ×15-30
    • Mob count: 41
    • Formation: Main +5
    • Time Limit: 60 minutes
    • Cooldown (CD): 20 hours

  • Lerna’s Labyrinth – profit! – as much as possible
    • Minimum Level: 105
    • Recommended Level: 115
    • Entrance Fee: Hydra’s Claw
    • Rewards: Hercules’ Loot
    • Loot:
      • gold
      • other trash
      • Strength Star Stones [I only] ×20-40
    • Mob count: 40
    • Formation: Main +5
    • Time Limit: 50 minutes
    • Cooldown (CD): 20 hours

  • Olympus Tower V – profit! – EXP! – daily
    • Minimum Level: 120
    • Recommended Level: 135
    • Entrance Fee: 20,000,000 gold
    • Rewards: None
    • Loot:
    • Bosses: Roaming
    • Formation: ALL
    • Time Limit: 30 minutes
    • Cooldown (CD): resets daily (6 AM Server time (Pacific time))
    • This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is less at higher levels, but still great! Monsters drop a pretty nice number of gear boxes, so make sure you loot all the dead mobs you can. Highly recommended as a daily run for Lv 130+ players.


  • Tomb of Immortals – profit! – daily
    • Minimum Level: 130
    • Recommended Level: 140
    • Entrance Fee: Tombkeeper’s Lantern
      • market [fixed price] @100m
    • Rewards: Immortal Gift
    • Loot:
      • gold
      • Immortal Bow [from boss]
    • Mob count: 40
    • Formation: Main +5
    • Time Limit: 30 minutes
    • Cooldown (CD): 20 hours


  • Olympus Tower VIII – profit! – EXP! – daily
    • Minimum Level: 135
    • Recommended Level: 160
    • Entrance Fee: 100,000,000 gold
    • Rewards: None
    • Loot:
    • Bosses: two variations
    • Formation: ALL
    • Time Limit: 20 minutes
    • Cooldown (CD): resets daily (6 AM Server time (Pacific time))
    • Similar to a monster mop-up; avaiable to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee. Tons of EXP! Look out for the boss’ magic. One of them can stun your entire formation.



  • Dark Abyss [Skirmish] – profit! – daily
    • Minimum Level: 155
    • Recommended Level: 155
    • Entrance Fee: Furious Sea King’s Wrath
      • market [fixed price] @30m
    • Rewards: Sea King’s Treasure
      • Gold Eagle Star Stones [I & II]
      • Gold Ram Star Stones [I & II]
      • Dexterity Star Stones [I & II]
      • Intelligence Star Stones [I & II]
      • Strength Star Stones [I & II]
      • Vitality Star Stones [I & II]
    • Loot:
      • gold
      • Gold Eagle Star Stones [I & II] ×0-2
      • Gold Ram Star Stones [I & II] ×0-2
      • Dexterity Star Stones [I & II] ×2-6
      • Intelligence Star Stones [I & II] ×2-6
      • Strength Star Stones [I & II] ×2-6
      • Vitality Star Stones [I & II] ×2-6
    • Mob count: ?
    • Formation: ALL
    • Time Open: 30 minutes
    • Cooldown (CD): 20 hours

  • Underground Temple of Life – profit! – daily
    • Minimum Level: 160
    • Recommended Level: 160
      • prepare buffs / feasts
      • sub 5m Might forms could struggle
    • Entrance Fee: Azi Dahaka’s Shining Seal
      • market [fixed price] @50m
    • Rewards: Pot of Vitality
      • Gold Eagle Star Stones [I & II]
      • Gold Ram Star Stones [I & II]
      • Dexterity Star Stones [I & II]
      • Intelligence Star Stones [I & II]
      • Strength Star Stones [I & II]
      • Vitality Star Stones [I & II]
    • Loot:
      • gold
      • Gold Eagle Star Stones [I & II] ×0-2
      • Gold Ram Star Stones [I & II] ×0-2
      • Dexterity Star Stones [I & II] ×2-6
      • Intelligence Star Stones [I & II] ×2-6
      • Strength Star Stones [I & II] ×2-6
      • Vitality Star Stones [I & II] ×2-6
    • Mob count: 30
    • Formation: Main +5
    • Time Limit:
      • 15 minutes
      • 5 extra minutes per boss kill
      • 8 minutes from time defense boss
    • Cooldown (CD): 20 hours

Guild Dungeons:

  • Training Center – with guild [daily if possible]
    • Recommended Level:
      • 100 for small mobs
      • 150+ for bosses [pre-5th Stage]
      • 165+ for bosses – BowMains [post-5th Stage]
    • Entrance Fee: 5000 guild points [only method]
    • Rewards: [completion of each stage]
      • 1st Stage: Common Training Supply Box ×5
      • 2nd Stage: Common Training Supply Box ×10
      • 3rd Stage: Common Training Supply Box ×15
      • 4th Stage: Common Training Supply Box ×20
      • 5th Stage: Quality Training Supply Box ×15
      • 6th Stage: Quality Training Supply Box ×20
      • 7th Stage: Quality Training Supply Box ×25
      • 8th Stage: Quality Training Supply Box ×30
      • 9th Stage: Premium Training Supply Box ×25
      • 10th Stage: Premium Training Supply Box ×30
    • Loot:
      • gold
      • jackpot trash
      • Emblem of Training
      • Large Diamond [usually jackpot on]
      • Freezing Equipment Box [store in jackpot]
      • Divine Equipment Box [store in jackpot]
      • Phoenix Equipment Box [store in jackpot]
      • Dexterity Star Stones [I & II] ×2-8
      • Intelligence Star Stones [I & II] ×2-8
      • Strength Star Stones [I & II] ×2-8
      • Vitality Star Stones [I & II] ×2-8
    • Mob Count: 13,000
    • Formation: ALL
    • Time Limit: 60 minutes
    • Cooldown (CD): 20 hours

  • Revolution – with guild
  • [has become far too expensive to run regularly; ×1-2 per week]

  • Valley of Oblivion – with guild [×3 per week]

Nation Dungeons:

  • Note: NDs’ loot has been updated; can now additionally loot Nation Token(s)


  • Avalon – with nation [×2 per week] – Not that great for low levels, for the exception of the reward boxes. If you do go to the ND, stay out of the higher level players’ way and allow them to join your fights. Do not enter the 2nd floor until they allow you to.
    • Recommended Level: 130
    • Entrance Fee: Avalon Key
      • 7500 guild points
      • market [usually cheap]
    • Rewards: [×1 1st floor, ×1 2nd floor, ×3 3rd floor]
    • Loot:
      • gold
      • other trash
      • Guardian Sheath [I / book / cannot jackpot]
      • King’s Command [I / book / cannot jackpot]
      • Sage Sword Excalibur [I / book / cannot jackpot]
      • Barrier Fragment of the Lake
      • Strength Star Stones [I & II] ×0-5
    • Formation: Main +4
    • Time Limit: 120 minutes
    • Cooldown (CD): 60 hours

  • Ghost Ship of the Caribbean – with nation [whenever convenient]
    • Recommended Level: 100
    • Entrance Fee: Ghost Commander’s Key
      • 3000 guild points
      • market [usually cheap]
    • Rewards: Pirate King’s Secret Chest ×300
      • Updated Version:
    • Loot:
      • gold
      • other trash
      • Blood Vengeance [I / book / able to jackpot]
      • Crimson Blade [I / book / able to jackpot]
      • Marauder’s Edge [I / book / able to jackpot]
      • Toxic Sword [I / book / able to jackpot]
      • Davy Jones’ Heart [Pirate quest item / last boss]
      • Dexterity Star Stones [I & II] ×5-15
    • Formation: Main +6
    • Time Limit: 120 minutes
    • Cooldown (CD): 20 hours


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Author: ArcanicVoid

"Forward the Foundation" - Hari Seldon

12 thoughts

  1. how to get holy artemis necklace? I’ve been looking around all over the place and not even this guide mentions it. Thanks in advance.

  2. Hi ArcanicVoid, just wondering if there would be any updates to this guide now that its almost 9 months after the last time you posted this? I’m a returning player, so I’ve been following your site closely.

    Thanks and love what you have here. The info really helps alot.

    1. Perhaps I can update it to a current trend; the guide was more or less meant to try to stand the test of time (1 year or so). Prices (and profits) vary so often, it’s never going to be accurate.

      1. Came back to check out the game. While nothing really changed much since end of 2016, the economy just went complete nutz. Still trying to wrap my head around it, trying to figure out what worth doing and what not. The lvl recommendation from the game sometime really abit vague, as it still depend on how good is player’s gear.

        1. Yeah, it’s hard to ascertain what a player can handle in each dungeon unless you go into great detail with minimum levels to try them out personally.
          Basically trial by practice is the best way to verify how a dungeon is and you won’t really know the dungeon until you do it yourself or watch a full video of it.

    1. Which version of AO are you playing? If it’s the Indo one, I don’t think OT exists there yet.
      Olympus Tower is available on the right side of the screen along the buttons section – a Gold Tower.

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