Olympus Tower

Olympus Tower is a set of individual dungeons that can be started from the Olympus Tower button on the right side of the user interface.
They can be run daily and [some] are excellent for getting gold, experience and loot. Olympus Tower is not accessible from reset time and 1 hour after; there are no mobs between Reset +0 – Reset +1. Olympus Tower dungeons do not count for Dungeon Points.
All OT’s – Cooldown (CD): resets daily (6 AM Server time [PST])

[OT II, III, IV, IX, XI, XIV, XV] Warning (like all indis): you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the Reward boxes.

Hot Floors: Each day (right after Reset +1), two/three floors will be as the day’s “HOT” floors (same pattern each week). HOT floors have “higher” drop rates (bear in mind, RNG is a bitch), give [slightly] more experience, and double the Reward boxes.


Olympus Tower I – Monster Mop-Up (Warrior):

This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is very good, even at higher levels.
Tip: mob groups without a boss give more EXP than those with a boss.
Additional mob groups never join the one you are fighting in OT I.


Olympus Tower II – Pawn of Death (Warrior):

In this dungeon, you have to clear the field by killing all 14 mob groups before time expires. Experience is low at higher levels.
Monsters range from level 100 to 110:

  • Boss: Crazy Shot’s Cube Complex (Warrior)
  • Mini-Boss: Crazy Shot’s Ancient Cube (Warrior)
  • Crazy Shot’s Soul Cube (Warrior)
  • Crazy Shot’s Low Grade Cube (Warrior)
  • Crazy Shot’s Middle Grade Cube (Warrior)

Warning [like all indi’s]: you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the reward boxes.


Olympus Tower III – Immortal Pawn (Warrior):

  • Minimum Level: 100
  • Entrance Fee: 5,000,000 gold
  • Rewards: [Pandora’s Box]×2 / ×4 HOT
  • Loot: Gold, Evil Equipment Boxes
  • Bosses: 1 and 3 Mini-Bosses
  • Formation: Main + 6 mercenaries
  • Time Limit: 20 minutes

In this dungeon, you have to clear the field by killing all 4 mob groups before time expires. Experience is low at higher levels. Each round that you don’t kill a boss or mini-boss, all mobs you killed in his formation resurrect [into a different mob-type].
Monsters range from level 120 to 130:

  • Boss: Doomed Odysseus (Warrior) Lv. 130
  • Mini-Boss: Immortal Deiphobus (Warrior) Lv. 130
  • Mini-Boss: Doomed Hector (Warrior) Lv. 130
  • Mini-Boss: Doomed Paris (Warrior) Lv. 130
  • Immortal Kerisman (Warrior) Lv. 120/125
  • Immortal Tombakman (Warrior) Lv. 120/125
  • Immortal Bowman (Warrior) Lv. 120/125

The non-boss mobs are level 120 when grouped with mini-bosses and 125 when grouped with the boss.
Warning [like all indi’s]: you have to stay inside the dungeon after killing all the monsters in it until you see the popup window telling you that you have completed the dungeon, or you will not receive the reward boxes.


Olympus Tower IV – Sealed Sanctum (Warrior):

  • Minimum Level: 110
  • Recommended Level: 130
  • Entrance Fee: 10,000,000 gold
  • Rewards: [Pandora’s Box]×2 / ×4 HOT
  • Loot: Gold
  • Bosses: 1
  • Formation: ALL
  • Time Limit: 30 minutes

Olympus Tower V – Monster Mop-Up (Hero):

This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. Experience is very good, slightly less at higher levels, but still great. Monsters drop a pretty nice number of gear boxes, so make sure you loot all the dead mobs you can. This is highly recommended as a daily run for anyone over 130.


Olympus Tower VI – ??? Legend:

  • Minimum Level: 120
  • Recommended Level: 0
  • Entrance Fee: 30,000,000 gold
  • Rewards: None
  • Loot: Gold, chance at Jupiter’s Authority
  • Bosses: None
  • Formation: ALL
  • Time Limit: 5 minutes

Jump into this OT at the beginning of any hour, best chance is right after Reset +1.
This dungeon will most of the time be completely empty, but it spawns a small mob or a large raccoon acong that both can drop Jupiter’s Authority.


Olympus Tower VII – Hero’s Return (Warrior):

  • Minimum Level: 120
  • Recommended Level: 150
  • Entrance Fee: 50,000,000 gold
  • Rewards: None
  • Loot: Gold, chance at Jupiter’s Authority, Forgotten Scion’s Artifact
  • Bosses: Nine mercenary mini-bosses in a formation
  • Formation: ALL
  • Time Limit: 5 minutes

This is a single group of level 150 [mercenary-like] monsters. Fairly easy at level 150+


Olympus Tower VIII – Tough Guys (Warrior):

This OT floor was added in the Ascend the Tower! update.
Similar to a monster mop-up; available to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.
One of the best places for experience. Monsters are strong and box drop rate is decent enough to cover your entrance fee. Monsters are strong and box drop rate is decent enough to cover your entrance fee. Recommended to run every day for good drops and experience.
Look out for the boss’ magic. One of them can stun your entire formation.


Olympus Tower IX – Monsters’ Camaraderie (Warrior):

This is an individual dungeon that has 8 non-moving mobs of 9 160, 165, and 170 level monsters and a mini-boss.


Olympus Tower X – Monster Mop-Up (Legend):

This is a free for all monster mop-up, like the name states. Go in and kill until the time runs out. The best place for experience. Monsters are strong and box drop rate is decent enough to cover your entrance fee. Recommended to run every day for good drops and experience.
Tip: mob groups without a boss give more EXP than those with a boss.


Olympus Tower XI – Immortal Pawn (Hero):

In this dungeon, you have to clear the field by killing all 4 mob groups before time expires. Experience is low at higher levels. Each round that you don’t kill a boss or mini-boss, all mobs you killed in his formation resurrect [into a different mob-type].


Olympus Tower XII – Hero’s Return (Hero):

This is a single group of level 170 [mercenary] mini-bosses.. They are quite tough.


Olympus Tower XIII – Tough Guys (Warrior):

Similar to a monster mop-up; avaiable to run with friends/guild mates/etc, but each player has to pay a separate Entrance Fee.
Look out for the boss’ magic. One of them can stun your entire formation.


Olympus Tower XIV – Sealed Sanctum (Hero):

  • Minimum Level: 155
  • Recommended Level: 175
  • Entrance Fee: 900,000,000 gold
  • Rewards: [Pandora’s Shining Box]×4 / ×8 HOT
  • Loot: Gold, Minotaur boss drops either three 1.5b [one character] EXP books, or three 300m [full form] EXP books
  • Bosses: One Minotaur boss with two forms. The first form AoE’s and it [the Area of Effect] continues to DOT [damage over time/turn], for at least two more turns. The second form has a passive that reflects all physical damage when attacked [like Avalon’s Merlin boss “Reflect” effect, but only for physical damage].
  • Formation: ALL
  • Time Limit: 30 minutes

Olympus Tower XV – Monsters’ Camaraderie (Hero):

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