Compared to Japan & Korea, which have Lv 150 Jump Events,
Europe and North America got Lv 130 Jump Events instead.
Original Sources before NA’s Announcements: at.valofe.jp & at.valofe.co.kr
? Update
– Release of Level Cap
: Maximum levels increased from Level 170 to Level 180.
Approximate EXP for 171-180: | Level | EXP |
171 172 173 174 175 176 177 178 179 180 |
1.19T 1.70T 2.21T 2.72T 3.23T 3.74T 4.25T 4.59T 4.93T 5.44T |
New Equipment / Weapons (called Abyssal – Lv 175) for the Lv 180 Cap:”Mysterious energy flows on the new found weapons and armors of destruction.” |
To Craft:
|
Doesn’t look like we’ll be getting the Dragon’s Nest update quite yet.
– New Map, Mounting the Dragon’s Nest.
: “Event” Map, Dragon’s Den will be implemented.
Other posts (here & here) state that it’s a 5 minute room to fight a boss.
? Events
– Christmas [Invitation of Holy Town]; ended on the 18th of January.
– Level 150 130 Jump Event; NPCs was removed on the 11th of January.
From Character Creation, each Account was able to create a Lv 130 “Jump” Character.
The capability to create a Lv. 130 character was removed on the December 28th Patch.
Miscellaneous Updates / Possible changes for EU / NA:
- “When applying some titles, there was a problem that the minimum Action Power did not rise.”
- Basically a bug where any titles that gave Action Power, didn’t raise the minimum, making it where turns could still be started with really low AP.
- Basically a bug where any titles that gave Action Power, didn’t raise the minimum, making it where turns could still be started with really low AP.
- Item Mall Sale:
- Most likely case is there will be another sale of boxes / cards that will be sold in multiples of ×3 / ×5 / ×7 / etc.
- New Mounts: “Steampunk Autogyro” MK 1 & 2
- MK 1:
Attack: 860 – 960
Defense: 19800
Strength: 660
Dexterity: 660
Vitality: 720
Critical: 15
Activated Magic: “Suicide Bomb Lv 10”
Movement Speed: 25% - MK 2:
Attack: 1260 – 1360
Defense: 22000
Strength: 700
Dexterity: 700
Intelligence: 700
Vitality: 760
Critical: 20
Activated Magic: “Suicide Bomb Lv 50”
Movement Speed: 30%
- MK 1:
Content to be (possibly) added later:
- Ancient Fox Costume.
- Ninetails (mercenary).
- Dragon’s Lair.
hez do you know something bout the weapons now ? what do you need to build them?
Hey,
Do you know what books are available in the book box? is it random?
I’m not completely sure on what exactly is in them, but in the past, the choices in the boxes have been close to the following:
A Class Mercenary Book Gift Box (Select)
Guan Yu Magic Book Box ×1
Druid Magic Book Box ×1
Odysseus Magic Book Box ×1
Valkyrie Book Box ×1
Mwindo Book Box ×1
Gigas Book Box ×1
Chironia Book Box ×1
B Class Mercenary Book Gift Box (Select)
Book: War Cry [I] ×1
Book: Empress’ Blessing [I] ×1
Book: Empress’ Curse [I] ×1
Book: Crimson Blade [I] ×1
Book: Marauder’s Edge [I] ×1
Book: Freezing Atmosphere [I] ×1
Book: Blazing Earth [I] ×1
Book: Ocean Blessing [I] ×1
Book: Aquatic Barrier [I] ×1
Isn’t Arthur considered Class A?
He’s technically Class A, yes, but he’s really a different category. Sort of how the Astrologer is also in a different category. Some call him Class “S”.
i dont know how use “mercenary transfer ticket”, i need this information
The NPC, Mercenary Transfer Rob, is located outside of Sydney.
I saw about this game event and decided to try it today, but when I went to create character there is no jump button. Does it need any requirements to make the instant level 130?
The “Event” for the specific capability to create a jump character ended on the 28th of December.
The Christmas Event and NPCs for the Jump Event will still remain for another ~10 days or so.
Oh well… Guess I’ll do in the hard way then.
Anyway, thanks for the information.
where is NPC transfer master Rob? or how i can transfer mercenaries?
The NPC, Mercenary Transfer Rob, is located outside of Sydney.
Do you know anything about new lvl 130 character’s free merc.?
Is it perm?
Thanks in advance
If it’s like the last 130 jump event, you have to level up each of the mercenaries to a specific point, such as 138, 140, 142, 144, 146 or so.
After doing that, you will be able to turn them into a permanent mercenary rather than the temporary / non-gearable version that they start as.
Which items are worth getting?
Depends on what you want; alot of them are pretty nice.
Ahhh From 150 to 130 Sad GM
GM lie xD
It was most likely the adjustment to account for bots that would abuse the Lv 150 account spamming.