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Content: KR JP NA EU
Lv. 180 cap ☑️
Alchemy system ☑️
Star Stone system ☑️ ☑️ ☑️
Class Change Card [Celestial Hunter] ☑️ ☑️ ☑️ ☑️
Black / Purple / Red Wind ☑️ ☑️
Archangel / Noble Archangel [Complete Set] ☑️ ☑️ ☑️
Minotaur / Ancient Minotaur [Complete Set] ☑️ ☑️ ☑️ ☑️
Grim Reaper [mercenary] ☑️ ☑️ ☑️ ☑️
King Arthur [mercenary] ☑️ ☑️ ☑️ ☑️
Ninetails [mercenary]
Tania [mercenary]
Dark Crystal [weapons] ☑️ ☑️ ☑️ ☑️
Dragon Trial revamp [Lv. 140] ☑️ ☑️
GD clearing buffs ☑️
Magician’s Tower ☑️ ☑️ ☑️
Tower of Purification ☑️ ☑️ ☑️ ☑️
# of Invasions 5 4 4 1
Indi’s:
– Dark Abyss [Lv. 155]
– Underground Temple of Life [Lv. 160]
☑️ ☑️

4 thoughts

  1. Was wondering what the HP %%’s in some skills mean (witch’s meteor, chironia’s chione fury). Does it use the caster’s max hp as a damage multiplier? Caster’s remaining hp? Average hp of formation? I know it’s definitely not enemy hp.

    1. Only counts for the “scaled” magic: the Attack Power of the caster + magic bonus level (active spell) + magic skill level + intelligence/strength/dexterity depending on the mercenary.
      Old/non-scaled magic is usually just based on intelligence + magic skill level + magic bonus level.

  2. The %% for star stones (blue wolf V) only applies to the piece of gear it’s put on? Or adds a %% of the total stat. (ie, sword gives 100 str, giving 1000 total str to merc, does star stone add 10% of sword’s 100 str, or 10% of total 1000 str).

    Also, thank you for your replies 😀 they were helpful.

    1. %’s for Star Stones only apply to the gear that it is attached to. So attaching a Star Stone [strength] V to boots does nothing but give the 50 STR as implied – the % takes no effect because the gear it is affiliated with only has DEX.

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